Towers

Arrange heights so the skyline matches every edge clue.

GAME PLAYER
Towers gameplay screenshot

Your session starts here.

English game interface · Landscape recommended on phones

Choose Load game to start.

Loading contacts www.chiark.greenend.org.uk, a separate external game host. Privacy details. Open game directly

Input
Keyboard + Pointer
Language
English
Screen
Landscape recommended on phones
Progress
Stored by the game host

Inside Towers

Arrange heights so the skyline matches every edge clue. A clue of one forces the tallest tower to the nearest edge. Click and type a height; right-click for pencil marks; Backspace clears.

The game retains its English interface. Its own menus and tutorial describe the current release.

Make your move.

  • Click and type a height; right-click for pencil marks; Backspace clears.
  • Use the game’s own menu for a new round, difficulty and sound options where available.

Click or tap inside the player before using keyboard controls. Landscape recommended on phones. Touch support does not guarantee the same performance on every phone.

A good place to start.

A clue of one forces the tallest tower to the nearest edge.

Session notes.

Pause, reload & saved progress

Pause using the game’s own controls before leaving. SENOVIRA cannot reliably pause or mute an external game. Reload restarts the frame and may discard unsaved progress; Unload removes it. Neither clears the game’s storage. Browser privacy settings may separate embedded and direct saves.

Playing & saves
Creator, license & official release

Simon Tatham and contributors · MIT

Towers by Simon Tatham and contributors. MIT license. Official release embedded without modifying its code. Separate hosting policies apply.

Source code may be newer than the playable release. Loading the player contacts www.chiark.greenend.org.uk; this host controls the game’s requests and storage.

Keep the session going.

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