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More ways into a little world

Play starts
with access.

Keyboard, motion, touch and readability features of SENOVIRA, plus the separate accessibility limits of embedded games.

The catalog interface

SENOVIRA uses native links, buttons and labeled fields, visible keyboard focus and a skip-to-content link. Navigation stays available while scrolling. Search and filter results are announced, and empty states provide a way back. The site respects a preference for reduced motion; content remains visible if animation is unavailable.

You can browse and read game instructions without loading a game. The player is created only after a deliberate action. Expanded view has a close control, Escape support and focus return. Screen zoom is not disabled.

The games are separate interfaces

Embedded games control their own keyboard input, canvases, sound, text size and menus. Many rely on visual scenes, timing or Chinese text and are not fully usable with a screen reader. The catalog’s semantic interface does not make every game accessible. Devices, assistive technologies and input combinations have not all been tested.

Read the keyboard and touch notes before starting. Use a game’s own motion, volume and graphics settings where available. Opening the direct game can help when embedded focus or storage restrictions interfere.

Report a barrier

Describe the page, the affected control, your intended action and what happened. Include the browser, orientation and assistive technology when relevant. You do not need to disclose a medical condition. The contact page lists the contact address.