Whack-a-Mole

Pick the right target under a short timer.

GAME PLAYER
Whack-a-Mole gameplay screenshot

Your session starts here.

English game interface · Flexible orientation

Choose Load game to start.

Loading contacts mashukui.github.io, a separate external game host. Privacy details. Open game directly

Input
Pointer + Touch
Language
English
Screen
Flexible orientation
Progress
Stored by the game host

Inside Whack-a-Mole

Pick the right target under a short timer. 60 seconds of pure reflex. Whack the moles, grab the gold, dodge the bombs. Skip a doubtful target rather than turning one miss into a bomb penalty. Click or tap the emerging moles; avoid the marked hazards.

The game retains its English interface. Its own menus and tutorial describe the current release.

Make your move.

  • Click or tap the emerging moles; avoid the marked hazards.
  • Use the game’s own menu for a new round, difficulty and sound options where available.

Click or tap inside the player before using keyboard controls. Flexible orientation. Touch support does not guarantee the same performance on every phone.

A good place to start.

Skip a doubtful target rather than turning one miss into a bomb penalty.

Session notes.

Pause, reload & saved progress

Pause using the game’s own controls before leaving. SENOVIRA cannot reliably pause or mute an external game. Reload restarts the frame and may discard unsaved progress; Unload removes it. Neither clears the game’s storage. Browser privacy settings may separate embedded and direct saves.

Playing & saves
Creator, license & official release

mashukui · MIT

Whack-a-Mole by mashukui. MIT license. Official release embedded without modifying its code. Separate hosting policies apply.

Source code may be newer than the playable release. Loading the player contacts mashukui.github.io; this host controls the game’s requests and storage.

Keep the session going.

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