Below the Oath
One more room. One different run.

Your session starts here.
Chinese game interface · Landscape recommended on phones
Choose Load game to start.
- Input
- Keyboard + Touch
- Language
- Chinese
- Screen
- Landscape recommended on phones
- Progress
- Stored by the game host
Inside Below the Oath
A class choice is only the beginning of a descent. Rooms bring combat, loot, shops and bosses, and each weapon or relic can redirect the way you fight. Read the spaces between enemies as carefully as the equipment you collect. Below the Oath rewards a run built around the tools you actually have, with dodges and limited emergency resources held back for the encounters that need them.
The game retains its Chinese interface. Its own menus and tutorial describe the current release.
Make your move.
- WASD / arrows: move · mouse: aim / fire
- Space / right-click / Shift: dodge
- E: interact · Q: class skill · C: device
- F: clear bullets · R: reload · Esc: pause
Click or tap inside the player before using keyboard controls. Landscape recommended on phones. Touch support does not guarantee the same performance on every phone.
A good place to start.
At the first room, learn how far a dodge takes you and where the exits sit. Keep an emergency blank for a pattern you cannot safely cross.
Session notes.
Pause, reload & saved progress
Pause using the game’s own controls before leaving. SENOVIRA cannot reliably pause or mute an external game. Reload restarts the frame and may discard unsaved progress; Unload removes it. Neither clears the game’s storage. Browser privacy settings may separate embedded and direct saves.
Playing & savesCreator, license & official release
MEST
Music by Scott Buckley under CC BY 4.0: The Illusionist, Legionnaire (Original), The Old Ones, Incantation, Song of the Forge, Fate and Fortune, and Goliath. Track pages and the license are linked from the game's in-game credits.
Source code may be newer than the playable release. Loading the player contacts mest-oath.pages.dev; this host controls the game’s requests and storage.